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NetPlay: Fix hosting being stuck if player leaves during pending start
The logic didn't account for the case where a player leaves, so the host would be left in a dangling state where the UI is disabled but the game won't start, requiring a full restart of Dolphin to fix.
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7 changed files with 95 additions and 27 deletions
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@ -53,7 +53,7 @@ public:
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virtual void OnConnectionError(const std::string& message) = 0;
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
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virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
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virtual void OnSaveDataSyncFailure() = 0;
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virtual void OnGameStartAborted() = 0;
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virtual void OnGolferChanged(bool is_golfer, const std::string& golfer_name) = 0;
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virtual bool IsRecording() = 0;
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