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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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25 changed files with 41 additions and 112 deletions
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@ -93,8 +93,9 @@ public:
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virtual ~Device();
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int GetId() const { return m_id; }
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void SetId(int id) { m_id = id; }
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virtual std::string GetName() const = 0;
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virtual int GetId() const = 0;
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virtual std::string GetSource() const = 0;
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virtual void UpdateInput() {}
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const std::vector<Input*>& Inputs() const { return m_inputs; }
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@ -130,6 +131,7 @@ protected:
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}
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private:
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int m_id;
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std::vector<Input*> m_inputs;
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std::vector<Output*> m_outputs;
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};
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