Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2011-03-17 10:17:45 +00:00
parent e4141c331e
commit 78d9f927e1
14 changed files with 264 additions and 392 deletions

View file

@ -885,20 +885,20 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
{
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
if (event.GetModifiers() == wxMOD_NONE)
State_Load(slot_number);
State::Load(slot_number);
else if (event.GetModifiers() == wxMOD_SHIFT)
State_Save(slot_number);
State::Save(slot_number);
else
event.Skip();
}*/
else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
State_LoadLastSaved();
State::LoadLastSaved();
else if (event.GetKeyCode() == WXK_F12)
{
if (event.GetModifiers() == wxMOD_NONE)
State_UndoSaveState();
State::UndoSaveState();
else if (event.GetModifiers() == wxMOD_SHIFT)
State_UndoLoadState();
State::UndoLoadState();
else
event.Skip();
}