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Merge branch 'osx-savegame-fix'
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commit
78ff8a769c
6 changed files with 38 additions and 5 deletions
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@ -137,6 +137,8 @@ public:
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// the implementation needs not do synchronization logic, because calls to it are surrounded by PauseAndLock now
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virtual void DoState(PointerWrap &p) = 0;
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virtual void CheckInvalidState() = 0;
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};
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extern std::vector<VideoBackend*> g_available_video_backends;
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@ -176,9 +178,15 @@ class VideoBackendHardware : public VideoBackend
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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void DoState(PointerWrap &p);
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bool m_invalid;
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public:
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void CheckInvalidState();
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protected:
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void InitializeShared();
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void InvalidState();
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};
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#endif
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