mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-08 09:09:04 +00:00
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
This commit is contained in:
parent
90ca2e8042
commit
79188d4f55
7 changed files with 103 additions and 38 deletions
|
@ -407,7 +407,7 @@ bool TextureConverter::SupportsTextureDecoding(TextureFormat format, TLUTFormat
|
|||
std::string shader_source =
|
||||
TextureConversionShader::GenerateDecodingShader(format, palette_format, APIType::Vulkan);
|
||||
|
||||
pipeline.compute_shader = Util::CompileAndCreateComputeShader(shader_source, true);
|
||||
pipeline.compute_shader = Util::CompileAndCreateComputeShader(shader_source);
|
||||
if (pipeline.compute_shader == VK_NULL_HANDLE)
|
||||
{
|
||||
m_decoding_pipelines.emplace(key, pipeline);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue