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Core/VideoBackendBase: Call ExitGpuLoop from Core to eliminate Video_ExitLoop.
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3 changed files with 2 additions and 10 deletions
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@ -91,12 +91,6 @@ std::string VideoBackendBase::BadShaderFilename(const char* shader_stage, int co
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g_video_backend->GetName(), counter);
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}
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void VideoBackendBase::Video_ExitLoop()
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{
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auto& system = Core::System::GetInstance();
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system.GetFifo().ExitGpuLoop();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_OutputXFB(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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u64 ticks)
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