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Core/VideoBackendBase: Call ExitGpuLoop from Core to eliminate Video_ExitLoop.
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3 changed files with 2 additions and 10 deletions
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@ -56,8 +56,6 @@ public:
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static std::string BadShaderFilename(const char* shader_stage, int counter);
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void Video_ExitLoop();
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void Video_OutputXFB(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
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u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 data);
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