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Emulated Wiimote: Added dead zone option for the gamepad input
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
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13 changed files with 239 additions and 103 deletions
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@ -207,6 +207,8 @@ void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&,
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float Deg2Rad(float Deg);
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float Rad2Deg(float Rad);
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int Pad_Convert(int _val);
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float SquareDistance(float deg);
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bool IsDeadZone(float DeadZone, int x, int y);
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std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square = false);
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#ifndef _SDL_MAIN_
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