mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-11 02:28:51 +00:00
Enable anisotropic filtering when the game requests it
This commit is contained in:
parent
0299540209
commit
79a1e480ca
7 changed files with 18 additions and 17 deletions
|
@ -200,7 +200,7 @@ struct SamplerState
|
|||
BitField<7, 1, LODType> diag_lod;
|
||||
BitField<8, 16, s32> lod_bias; // multiplied by 256, higher precision than normal
|
||||
BitField<24, 1, bool, u32> lod_clamp; // TODO: This isn't currently implemented
|
||||
BitField<25, 1, bool, u32> anisotropic_filtering; // TODO: This doesn't use the BP one yet
|
||||
BitField<25, 4, u32> anisotropic_filtering;
|
||||
u32 hex = 0;
|
||||
};
|
||||
union TM1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue