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ImGui: Remember position of movable overlays
Remember the position of various moveable overlays so users don't have to move them every time they start a new game. Window data is stored in Config/ImGui.ini. Affected overlays: - NetPlay Chat - NetPlay Golf - Movie statistics - All of the overlays in the Graphics->Advanced tab - Scissor Rectangles
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5 changed files with 9 additions and 5 deletions
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@ -107,6 +107,7 @@
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#define DUALSHOCKUDPCLIENT_CONFIG "DSUClient.ini"
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#define FREELOOK_CONFIG "FreeLook.ini"
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#define RETROACHIEVEMENTS_CONFIG "RetroAchievements.ini"
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#define IMGUI_CONFIG "ImGui.ini"
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG "dolphin.log"
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@ -898,6 +898,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
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s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] =
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s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG;
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s_user_paths[F_IMGUICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + IMGUI_CONFIG;
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s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
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s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
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s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
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@ -935,6 +936,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
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s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] =
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s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG;
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s_user_paths[F_IMGUICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + IMGUI_CONFIG;
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break;
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case D_CACHE_IDX:
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@ -96,6 +96,7 @@ enum
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F_FREELOOKCONFIG_IDX,
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F_GBABIOS_IDX,
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F_RETROACHIEVEMENTSCONFIG_IDX,
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F_IMGUICONFIG_IDX,
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NUM_PATH_INDICES
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};
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@ -4,6 +4,7 @@
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#include "VideoCommon/OnScreenUI.h"
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#include "Common/EnumMap.h"
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#include "Common/FileUtil.h"
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#include "Common/Profiler.h"
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#include "Common/Timer.h"
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@ -54,8 +55,7 @@ bool OnScreenUI::Initialize(u32 width, u32 height, float scale)
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return false;
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}
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// Don't create an ini file. TODO: Do we want this in the future?
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ImGui::GetIO().IniFilename = nullptr;
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ImGui::GetIO().IniFilename = File::GetUserPath(F_IMGUICONFIG_IDX).data();
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SetScale(scale);
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PortableVertexDeclaration vdecl = {};
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@ -83,9 +83,9 @@ double PerformanceMetrics::GetLastSpeedDenominator() const
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void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
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{
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const float bg_alpha = 0.7f;
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const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
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const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar |
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ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoFocusOnAppearing;
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const double fps = GetFPS();
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const double vps = GetVPS();
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