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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
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dae1a68bfc
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17 changed files with 259 additions and 170 deletions
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@ -2,15 +2,6 @@
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//
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#include "resource.h"
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#include <windows.h>
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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@ -36,7 +27,7 @@ BEGIN
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LTEXT "Will not work correctly on older GPU:s.",IDC_STATIC,7,47,170,8
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END
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IDD_SETTINGS DIALOGEX 0, 0, 231, 174
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IDD_SETTINGS DIALOGEX 0, 0, 231, 194
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STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
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FONT 8, "MS Shell Dlg", 0, 0, 0x0
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BEGIN
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@ -57,6 +48,7 @@ BEGIN
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CONTROL "4:3",IDC_ASPECT_4_3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,66,59,11
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CONTROL "16:9",IDC_ASPECT_16_9,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,80,49,11
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CONTROL "&Widescreen Hack",IDC_WIDESCREEN_HACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,128,81,73,10
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CONTROL "&Safe Texture Cache",IDC_SAFE_TEXTURE_CACHE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,68,172,85,11
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END
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IDD_DEBUGGER DIALOGEX 0, 0, 234, 254
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@ -128,7 +120,7 @@ BEGIN
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VERTGUIDE, 81
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VERTGUIDE, 87
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TOPMARGIN, 7
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BOTTOMMARGIN, 167
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BOTTOMMARGIN, 187
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END
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IDD_DEBUGGER, DIALOG
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@ -198,7 +190,7 @@ END
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// Generated from the TEXTINCLUDE 3 resource.
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//
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À
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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