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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
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dae1a68bfc
commit
7a8f6bdd6d
17 changed files with 259 additions and 170 deletions
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@ -148,7 +148,7 @@ void TextureMngr::TCacheEntry::Destroy(bool shutdown)
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return;
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glDeleteTextures(1, &texture);
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if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache) {
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u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset * 4);
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u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
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if (ptr && *ptr == hash)
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*ptr = oldpixel;
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}
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@ -183,12 +183,6 @@ void TextureMngr::Shutdown()
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temp = NULL;
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}
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#ifdef _WIN32
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#define ERASE_THROUGH_ITERATOR(container, iterator) iterator = container.erase(iterator)
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#else
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#define ERASE_THROUGH_ITERATOR(container, iterator) container.erase(iterator++)
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#endif
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void TextureMngr::ProgressiveCleanup()
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{
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TexCache::iterator iter = textures.begin();
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@ -210,7 +204,8 @@ void TextureMngr::ProgressiveCleanup()
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}
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}
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void TextureMngr::InvalidateRange(u32 start_address, u32 size) {
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void TextureMngr::InvalidateRange(u32 start_address, u32 size)
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{
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TexCache::iterator iter = textures.begin();
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while (iter != textures.end())
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{
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@ -291,11 +286,12 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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bool skip_texture_create = false;
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TexCache::iterator iter = textures.find(texID);
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if (iter != textures.end()) {
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if (iter != textures.end())
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{
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TCacheEntry &entry = iter->second;
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if (!g_ActiveConfig.bSafeTextureCache)
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hash_value = ((u32 *)ptr)[entry.hashoffset];
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hash_value = ((u32 *)ptr)[0];
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if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
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{
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@ -355,20 +351,15 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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if (dfmt == PC_TEX_FMT_NONE)
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dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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entry.hashoffset = 0;
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//entry.paletteHash = hashseed;
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entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
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entry.oldpixel = ((u32 *)ptr)[0];
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if (g_ActiveConfig.bSafeTextureCache)
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entry.hash = hash_value;
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else
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{
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entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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((u32 *)ptr)[entry.hashoffset] = entry.hash;
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((u32 *)ptr)[0] = entry.hash;
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}
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//DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_ActiveConfig.bSafeTextureCache ? 'S' : 'U'
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// , address, tex_format, entry.hash, width, height);
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entry.addr = address;
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entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
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@ -511,7 +502,6 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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TCacheEntry& entry = textures[address];
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entry.hash = 0;
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entry.hashoffset = 0;
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entry.frameCount = frameCount;
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int w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
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