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https://github.com/dolphin-emu/dolphin.git
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Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
Got rid of trailing spaces that were unnecessary too. Also update the license header for this project. We don't use SVN anymore.
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51 changed files with 4633 additions and 4567 deletions
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@ -12,7 +12,7 @@
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _EFB_INTERFACE_H_
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@ -22,32 +22,32 @@
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namespace EfbInterface
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{
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const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3;
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const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3;
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enum { ALP_C, BLU_C, GRN_C, RED_C };
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// color order is ABGR in order to emulate RGBA on little-endian hardware
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// color order is ABGR in order to emulate RGBA on little-endian hardware
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// does full blending of an incoming pixel
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void BlendTev(u16 x, u16 y, u8 *color);
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// does full blending of an incoming pixel
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void BlendTev(u16 x, u16 y, u8 *color);
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// compare z at location x,y
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// writes it if it passes
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// returns result of compare.
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bool ZCompare(u16 x, u16 y, u32 z);
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// compare z at location x,y
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// writes it if it passes
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// returns result of compare.
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bool ZCompare(u16 x, u16 y, u32 z);
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// sets the color and alpha
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void SetColor(u16 x, u16 y, u8 *color);
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void SetDepth(u16 x, u16 y, u32 depth);
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// sets the color and alpha
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void SetColor(u16 x, u16 y, u8 *color);
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void SetDepth(u16 x, u16 y, u32 depth);
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void GetColor(u16 x, u16 y, u8 *color);
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u32 GetDepth(u16 x, u16 y);
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void GetColor(u16 x, u16 y, u8 *color);
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u32 GetDepth(u16 x, u16 y);
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u8* GetPixelPointer(u16 x, u16 y, bool depth);
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u8* GetPixelPointer(u16 x, u16 y, bool depth);
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void UpdateColorTexture();
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extern u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4]; // RGBA format
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void UpdateColorTexture();
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extern u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4]; // RGBA format
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void DoState(PointerWrap &p);
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}
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#endif
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