mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 04:08:55 +00:00
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.
This commit is contained in:
parent
49664bff61
commit
7ab38cff68
9 changed files with 176 additions and 88 deletions
|
@ -173,7 +173,7 @@ void VertexShaderManager::Dirty()
|
|||
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
|
||||
void VertexShaderManager::SetConstants()
|
||||
{
|
||||
if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
//if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
Dirty();
|
||||
if (nTransformMatricesChanged[0] >= 0)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue