Use main buffers for utility draws

This commit is contained in:
Stenzek 2018-11-27 17:16:53 +10:00
commit 7afd5cc2fb
32 changed files with 533 additions and 681 deletions

View file

@ -20,7 +20,8 @@ public:
static ID3D11GeometryShader* GetClearGeometryShader();
static ID3D11GeometryShader* GetCopyGeometryShader();
static ID3D11Buffer*& GetConstantBuffer();
static ID3D11Buffer* GetConstantBuffer();
static void UpdateConstantBuffer(const void* data, u32 data_size);
};
} // namespace DX11