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Use main buffers for utility draws
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parent
5ca18ff04e
commit
7afd5cc2fb
32 changed files with 533 additions and 681 deletions
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@ -48,14 +48,29 @@ SWVertexLoader::~SWVertexLoader()
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{
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}
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void SWVertexLoader::ResetBuffer(u32 stride)
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void SWVertexLoader::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
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{
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}
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void SWVertexLoader::ResetBuffer(u32 vertex_stride, bool cull_all)
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{
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m_cur_buffer_pointer = m_base_buffer_pointer = m_local_vertex_buffer.data();
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m_end_buffer_pointer = m_cur_buffer_pointer + m_local_vertex_buffer.size();
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IndexGenerator::Start(m_local_index_buffer.data());
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}
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void SWVertexLoader::vFlush()
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void SWVertexLoader::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
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u32* out_base_vertex, u32* out_base_index)
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{
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*out_base_vertex = 0;
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*out_base_index = 0;
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}
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void SWVertexLoader::UploadConstants()
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{
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}
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void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
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{
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DebugUtil::OnObjectBegin();
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