mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-09-02 15:45:58 +00:00
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8fedc3db38
commit
7c536b8f15
19 changed files with 1982 additions and 720 deletions
|
@ -103,6 +103,7 @@ public:
|
|||
|
||||
|
||||
// components is included in the uid.
|
||||
char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE api_type);
|
||||
const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type);
|
||||
void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue