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Config: Fix template deduction for implicit conversions
This excludes the second argument from template deduction. Otherwise, it is required to manually cast the second argument to the ConfigInfo type (because implicit conversions won't work). e.g. to set the value for a ConfigInfo<std::string> from a string literal, you'd need a ugly `std::string("yourstring")`.
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f0c5b76186
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7dca7c237e
8 changed files with 23 additions and 20 deletions
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@ -1524,7 +1524,7 @@ void CFrame::ParseHotkeys()
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// turned off when selecting other stereoscopy modes.
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if (g_Config.sPostProcessingShader == "dubois")
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{
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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}
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::SBS));
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}
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@ -1539,7 +1539,7 @@ void CFrame::ParseHotkeys()
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{
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if (g_Config.sPostProcessingShader == "dubois")
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{
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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}
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::TAB));
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}
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@ -1555,12 +1555,12 @@ void CFrame::ParseHotkeys()
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// Setting the anaglyph mode also requires a specific
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// post-processing shader to be activated.
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Anaglyph));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "dubois");
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}
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else
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
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@ -1569,7 +1569,7 @@ void CFrame::ParseHotkeys()
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{
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if (g_Config.sPostProcessingShader == "dubois")
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{
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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}
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Nvidia3DVision));
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}
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