Only sync shader caches to disk on stop.

This commit is contained in:
NeoBrainX 2011-09-29 23:16:42 +02:00
commit 7eb06430ed
4 changed files with 0 additions and 4 deletions

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@ -502,7 +502,6 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
// Insert the bytecode into the caches
g_ps_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
g_ps_disk_cache.Sync();
bool success = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
pbytecode->Release();