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Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
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20 changed files with 55 additions and 6 deletions
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@ -37,7 +37,6 @@
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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@ -337,7 +336,7 @@ void Renderer::DrawDebugText()
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"Speed Limit: Unlimited" :
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StringFromFormat("Speed Limit: %li%%",
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std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)),
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std::string("Copy XFB: ") + xfbcopy_text,
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std::string("Copy XFB: ") + xfbcopy_text + (g_ActiveConfig.bImmediateXFB ? " (Immediate)" : ""),
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};
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enum
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