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Change a bunch of reference function arguments to pointers.
Per the coding style and sanity.
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parent
c98a3f62be
commit
7f6284c2fc
15 changed files with 333 additions and 330 deletions
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@ -267,7 +267,7 @@ bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsign
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return true;
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}
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PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height)
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PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int* widthp, unsigned int* heightp)
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{
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std::string texPathTemp;
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unsigned int newWidth = 0;
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@ -293,6 +293,7 @@ PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsign
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if (ret != PC_TEX_FMT_NONE)
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{
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unsigned int width = *widthp, height = *heightp;
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if (level > 0 && (newWidth != width || newHeight != height))
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ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.", newWidth, newHeight, texPathTemp.c_str(), width, height);
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if (newWidth * height != newHeight * width)
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@ -300,8 +301,8 @@ PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsign
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if (newWidth % width || newHeight % height)
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WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.", newWidth, newHeight, texPathTemp.c_str(), width, height);
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width = newWidth;
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height = newHeight;
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*widthp = newWidth;
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*heightp = newHeight;
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}
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return ret;
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}
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@ -466,8 +467,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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if (g_ActiveConfig.bHiresTextures)
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{
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// This function may modify width/height.
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pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
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pcfmt = LoadCustomTexture(tex_hash, texformat, 0, &width, &height);
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if (pcfmt != PC_TEX_FMT_NONE)
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{
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if (expandedWidth != width || expandedHeight != height)
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@ -584,7 +584,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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unsigned int mip_width = CalculateLevelSize(width, level);
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unsigned int mip_height = CalculateLevelSize(height, level);
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LoadCustomTexture(tex_hash, texformat, level, mip_width, mip_height);
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LoadCustomTexture(tex_hash, texformat, level, &mip_width, &mip_height);
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entry->Load(mip_width, mip_height, mip_width, level);
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}
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}
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