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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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55 changed files with 531 additions and 329 deletions
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@ -17,9 +17,12 @@
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#pragma once
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#include "d3d11.h"
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#include <d3d11.h>
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#include <MathUtil.h>
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namespace DX11
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{
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namespace D3D
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{
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// Font creation flags
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@ -83,3 +86,5 @@ namespace D3D
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void drawClearQuad(u32 Color, float z, ID3D11PixelShader* PShader, ID3D11VertexShader* Vshader, ID3D11InputLayout* layout);
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void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
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}
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}
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