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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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55 changed files with 531 additions and 329 deletions
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@ -22,11 +22,15 @@
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#include "StringUtil.h"
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#include "VideoCommon.h"
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// D3DX
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HINSTANCE hD3DXDll = NULL;
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D3DXSAVESURFACETOFILEATYPE PD3DXSaveSurfaceToFileA = NULL;
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D3DXSAVETEXTURETOFILEATYPE PD3DXSaveTextureToFileA = NULL;
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D3DXCOMPILESHADERTYPE PD3DXCompileShader = NULL;
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namespace DX9
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{
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// D3DX
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HINSTANCE hD3DXDll = NULL;
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int d3dx_dll_ref = 0;
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typedef IDirect3D9* (WINAPI* DIRECT3DCREATE9)(UINT);
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@ -820,3 +824,5 @@ void SetPixelShader(LPDIRECT3DPIXELSHADER9 shader)
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} // namespace
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} // namespace DX9
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