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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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55 changed files with 531 additions and 329 deletions
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@ -21,7 +21,10 @@
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#include "VideoCommon.h"
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#include "GLUtil.h"
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// Converts textures between formats
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namespace OGL
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{
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// Converts textures between formats using shaders
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// TODO: support multiple texture formats
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namespace TextureConverter
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{
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@ -41,4 +44,6 @@ u64 EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer
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}
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} // namespace OGL
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#endif // _TEXTURECONVERTER_H_
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