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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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55 changed files with 531 additions and 329 deletions
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@ -311,14 +311,14 @@ void Video_Prepare()
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g_vertex_manager = new OGL::VertexManager;
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Fifo_Init(); // must be done before OpcodeDecoder_Init()
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OpcodeDecoder_Init();
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VertexShaderCache::Init();
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OGL::VertexShaderCache::Init();
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VertexShaderManager::Init();
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PixelShaderCache::Init();
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OGL::PixelShaderCache::Init();
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PixelShaderManager::Init();
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PostProcessing::Init();
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OGL::PostProcessing::Init();
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GL_REPORT_ERRORD();
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VertexLoaderManager::Init();
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TextureConverter::Init();
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OGL::TextureConverter::Init();
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DLCache::Init();
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// Notify the core that the video plugin is ready
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@ -338,16 +338,16 @@ void Shutdown()
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s_swapRequested = FALSE;
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DLCache::Shutdown();
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Fifo_Shutdown();
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PostProcessing::Shutdown();
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OGL::PostProcessing::Shutdown();
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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TextureConverter::Shutdown();
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OGL::TextureConverter::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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OGL::VertexShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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PixelShaderCache::Shutdown();
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OGL::PixelShaderCache::Shutdown();
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delete g_vertex_manager;
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delete g_texture_cache;
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OpcodeDecoder_Shutdown();
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