Make arbitrary mipmap detection toggle invalidate the texture cache

We want this setting to invalidate the cache because it may affect the appearance of textures in the rendered scene, therefore one would expect changing it while the game is running to have the expected effect immediately.
This commit is contained in:
Techjar 2018-07-03 06:19:07 -04:00
commit 80b05b6f0d
3 changed files with 10 additions and 7 deletions

View file

@ -126,7 +126,8 @@ void TextureCacheBase::OnConfigChanged(VideoConfig& config)
config.bTexFmtOverlayCenter != backup_config.texfmt_overlay_center ||
config.bHiresTextures != backup_config.hires_textures ||
config.bEnableGPUTextureDecoding != backup_config.gpu_texture_decoding ||
config.bDisableCopyToVRAM != backup_config.disable_vram_copies)
config.bDisableCopyToVRAM != backup_config.disable_vram_copies ||
config.bArbitraryMipmapDetection != backup_config.arbitrary_mipmap_detection)
{
Invalidate();
@ -230,6 +231,7 @@ void TextureCacheBase::SetBackupConfig(const VideoConfig& config)
backup_config.efb_mono_depth = config.bStereoEFBMonoDepth;
backup_config.gpu_texture_decoding = config.bEnableGPUTextureDecoding;
backup_config.disable_vram_copies = config.bDisableCopyToVRAM;
backup_config.arbitrary_mipmap_detection = config.bArbitraryMipmapDetection;
}
TextureCacheBase::TCacheEntry*