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https://github.com/dolphin-emu/dolphin.git
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
4915097d93
commit
816febd3b0
33 changed files with 422 additions and 454 deletions
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@ -327,7 +327,7 @@ CFrame::CFrame(wxFrame* parent,
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, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
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, m_LogWindow(NULL)
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, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bModalDialogOpen(false), m_bControlsCreated(false), m_StopDlg(NULL)
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, m_bControlsCreated(false), m_StopDlg(NULL)
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#if wxUSE_TIMER
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#ifdef _WIN32
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, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
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@ -610,10 +610,15 @@ WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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break;
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default:
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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break;
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default:
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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return 0;
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}
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#endif
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@ -928,13 +933,13 @@ void X11_ShowFullScreen(bool bF)
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void CFrame::DoFullscreen(bool bF)
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{
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#if defined HAVE_X11 && HAVE_X11
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if ((Core::GetState() == Core::CORE_RUN) && !m_bModalDialogOpen)
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if ((Core::GetState() == Core::CORE_RUN))
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X11_ShowFullScreen(bF);
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#endif
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// Only switch this to fullscreen if we're rendering to main AND if we're running a game
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// plus if a modal dialog is open, this will still process the keyboard events, and may cause
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// the main window to become unresponsive, so we have to avoid that.
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if ((bRenderToMain && Core::GetState() == Core::CORE_RUN) && !m_bModalDialogOpen)
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if ((bRenderToMain && Core::GetState() == Core::CORE_RUN))
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{
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ShowFullScreen(bF);
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@ -1055,4 +1060,4 @@ void CFrame::ListTopWindows()
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j++;
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}
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NOTICE_LOG(CONSOLE, "\n");
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}
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}
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