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Fix FPS counter and Game Window speed % breaking on pause/unpause
-Add pause state to FPSCounter. -Add ability to have more than one "OnStateChanged" callback in core. -Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
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7 changed files with 125 additions and 31 deletions
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@ -1329,7 +1329,12 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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{
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// Remove stale EFB/XFB copies.
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g_texture_cache->Cleanup(m_frame_count);
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Core::Callback_FramePresented();
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const double last_speed_denominator =
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m_fps_counter.GetDeltaTime() * VideoInterface::GetTargetRefreshRate();
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// The denominator should always be > 0 but if it's not, just return 1
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const double last_speed =
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last_speed_denominator > 0.0 ? (1.0 / last_speed_denominator) : 1.0;
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Core::Callback_FramePresented(last_speed);
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}
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// Handle any config changes, this gets propogated to the backend.
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