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AbstractTexture: Fix crash in Vulkan backend when freeing texture
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5 changed files with 4 additions and 7 deletions
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@ -15,7 +15,7 @@ class AbstractTexture
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{
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public:
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explicit AbstractTexture(const TextureConfig& c);
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virtual ~AbstractTexture();
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virtual ~AbstractTexture() = default;
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virtual void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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