TextureCache: Ensure that all render target textures have as many layers as the frame buffer.

Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
This commit is contained in:
Jules Blok 2014-11-06 11:41:39 +01:00
parent 02ad1a36ea
commit 8210b9c915
7 changed files with 13 additions and 15 deletions

View file

@ -12,6 +12,8 @@ const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_X
unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
unsigned int FramebufferManagerBase::m_EFBLayers = 1;
FramebufferManagerBase::FramebufferManagerBase()
{
m_realXFBSource = nullptr;