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VideoBackends: Make TextureCache::CompileShaders return a bool
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8 changed files with 46 additions and 29 deletions
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@ -58,7 +58,7 @@ private:
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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void CompileShaders() override {}
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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ID3D11Buffer* palette_buf;
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ID3D11ShaderResourceView* palette_buf_srv;
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