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VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
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17 changed files with 74 additions and 64 deletions
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@ -11,13 +11,6 @@
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#include "Common/CommonTypes.h"
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#define CHECK(cond, Message, ...) \
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if (!(cond)) \
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{ \
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PanicAlert("%s failed in %s at line %d: " Message, __func__, __FILE__, __LINE__, \
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##__VA_ARGS__); \
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}
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struct IDXGIFactory;
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enum class AbstractTextureFormat : u32;
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