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VideoBackends: add support to allow rendering to multiple output textures
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43 changed files with 713 additions and 327 deletions
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@ -63,12 +63,14 @@ class SWFramebuffer final : public AbstractFramebuffer
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{
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public:
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explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments,
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AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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u32 width, u32 height, u32 layers, u32 samples);
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~SWFramebuffer() override = default;
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static std::unique_ptr<SWFramebuffer> Create(SWTexture* color_attachment,
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SWTexture* depth_attachment);
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static std::unique_ptr<SWFramebuffer>
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Create(SWTexture* color_attachment, SWTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments);
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};
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} // namespace SW
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