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VideoBackends: add support to allow rendering to multiple output textures
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43 changed files with 713 additions and 327 deletions
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@ -80,6 +80,12 @@ union FramebufferState
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BitField<16, 8, u32> samples;
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BitField<24, 1, u32> per_sample_shading;
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// Note: all additional color attachments
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// have the same format as `color_texture_format`
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// TODO: in the future improve this so every attachment
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// can specify its own format
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BitField<25, 3, u32> additional_color_attachment_count;
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u32 hex = 0;
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};
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