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Fix XFB duplicate detection
Frame duplicate detection was inverted. Huge problem for 60fps games where it would see all frames as "duplicates" and nothing would ever be presented.
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@ -80,7 +80,7 @@ bool Presenter::FetchXFB(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_heigh
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m_last_xfb_height = fb_height;
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m_last_xfb_id = m_xfb_entry->id;
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return is_duplicate;
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return !is_duplicate;
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}
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void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks)
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