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PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
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@ -606,6 +606,8 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa),
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GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa),
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uid_data->genMode_numtexgens + 2);
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uid_data->genMode_numtexgens + 2);
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}
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}
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out.Write(",\n in float clipDist0 : SV_ClipDistance0\n");
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out.Write(",\n in float clipDist1 : SV_ClipDistance1\n");
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if (uid_data->stereo)
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if (uid_data->stereo)
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out.Write(",\n in uint layer : SV_RenderTargetArrayIndex\n");
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out.Write(",\n in uint layer : SV_RenderTargetArrayIndex\n");
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out.Write(" ) {\n");
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out.Write(" ) {\n");
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