Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)

Fixes issue 4498.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2011-05-31 20:16:59 +00:00
parent 39cbd73e02
commit 84906edf61
5 changed files with 37 additions and 44 deletions

View file

@ -135,12 +135,6 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
g_Config.backend_info.bSupportsFormatReinterpretation = false;
g_Config.backend_info.bSupportsPixelLighting = true;
}
void VideoBackend::ShowConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo();
// aamodes
const char* caamodes[] = {"None", "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA"};
@ -148,7 +142,12 @@ void VideoBackend::ShowConfig(void *_hParent)
// pp shaders
GetShaders(g_Config.backend_info.PPShaders);
}
void VideoBackend::ShowConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo();
VideoConfigDiag diag((wxWindow*)_hParent, "OpenGL", "gfx_opengl");
diag.ShowModal();
#endif
@ -162,9 +161,8 @@ bool VideoBackend::Initialize(void *&window_handle)
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
UpdateActiveConfig();
if (!OpenGL_Create(window_handle))