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draw controls during replay
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parent
1ed0f8e01d
commit
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2 changed files with 2 additions and 10 deletions
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@ -28,16 +28,8 @@
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#include "Core/NetPlayClient.h"
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#include "Core/Slippi/SlippiReplayComm.h"
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#include "Core/Slippi/SlippiPlayback.h"
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#include "Core/State.h"
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// Not clean but idk a better way atm
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//#ifndef LINUX_LOCAL_DEV
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//#include "DolphinWX/Frame.h"
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//#include "DolphinWX/Main.h"
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//#endif
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#include "VideoCommon/OnScreenDisplay.h"
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#define FRAME_INTERVAL 900
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#define SLEEP_TIME_MS 8
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@ -723,6 +715,7 @@ void CEXISlippi::prepareGameInfo(u8* payload)
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if (replayCommSettings.rollbackDisplayMethod == "off" &&
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(replayCommSettings.mode == "normal" || replayCommSettings.mode == "queue"))
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{
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OSD::DrawSlippiPlaybackControls();
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g_playbackStatus->startThreads();
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}
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}
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@ -1255,7 +1255,6 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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DrawDebugText();
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OSD::DrawMessages();
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OSD::DrawSlippiPlaybackControls();
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ImGui::Render();
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}
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