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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@389 8ced0084-cf51-0410-be5f-012b33b47a6e
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6b6003c563
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34 changed files with 329 additions and 672 deletions
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@ -16,15 +16,6 @@ float *CTransformEngine::m_pNormalMatrix;
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float *CTransformEngine::m_pTexMatrix[8];
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float *CTransformEngine::m_pTexPostMatrix[8];
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size_t CTransformEngine::SaveLoadState(char *ptr, bool save)
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{
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// BEGINSAVELOAD;
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// SAVELOAD(m_VtxAttribTable,sizeof(m_VtxAttribTable));
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// SAVELOAD(&m_VtxDesc,sizeof(TVtxDesc));
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// ENDSAVELOAD;
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return 0;
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}
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const Light *GetLight(int i)
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{
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return (const Light *)(xfmem + XFMEM_LIGHTS) + i;
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@ -345,4 +336,4 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
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vbuffer[i].uv[j].w = TempUVs[j].z;
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}
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}
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}
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}
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