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Common: Move floating-point utility functions to FloatUtils.h/.cpp
Keeps all of the floating-point utility functions in their own file to keep them all together. This also provides a place for other general-purpose floating-point functions to be added in the future, which will be necessary when improving the flag-setting within the interpreter.
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17 changed files with 474 additions and 434 deletions
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@ -3,8 +3,6 @@
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// Refer to the license.txt file included.
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#include <gtest/gtest.h>
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#include <limits>
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#include <random>
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#include "Common/MathUtil.h"
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@ -20,18 +18,6 @@ TEST(MathUtil, Clamp)
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EXPECT_EQ(0.0, MathUtil::Clamp(-1.0, 0.0, 2.0));
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}
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TEST(MathUtil, IsQNAN)
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{
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EXPECT_TRUE(MathUtil::IsQNAN(std::numeric_limits<double>::quiet_NaN()));
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EXPECT_FALSE(MathUtil::IsQNAN(MathUtil::SNANConstant<double>()));
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}
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TEST(MathUtil, IsSNAN)
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{
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EXPECT_FALSE(MathUtil::IsSNAN(std::numeric_limits<double>::quiet_NaN()));
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EXPECT_TRUE(MathUtil::IsSNAN(MathUtil::SNANConstant<double>()));
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}
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TEST(MathUtil, IntLog2)
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{
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EXPECT_EQ(0, IntLog2(1));
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@ -44,49 +30,3 @@ TEST(MathUtil, IntLog2)
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EXPECT_EQ(3, IntLog2(15));
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EXPECT_EQ(63, IntLog2(0xFFFFFFFFFFFFFFFFull));
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}
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TEST(MathUtil, FlushToZero)
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{
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// To test the software implementation we need to make sure FTZ and DAZ are disabled.
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// Using volatile here to ensure the compiler doesn't constant-fold it,
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// we want the multiplication to occur at test runtime.
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volatile float s = std::numeric_limits<float>::denorm_min();
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volatile double d = std::numeric_limits<double>::denorm_min();
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// Casting away the volatile attribute is required in order for msvc to resolve this to the
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// correct instance of the comparison function.
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EXPECT_LT(0.f, (float)(s * 2));
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EXPECT_LT(0.0, (double)(d * 2));
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EXPECT_EQ(+0.0, MathUtil::FlushToZero(+std::numeric_limits<double>::denorm_min()));
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EXPECT_EQ(-0.0, MathUtil::FlushToZero(-std::numeric_limits<double>::denorm_min()));
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EXPECT_EQ(+0.0, MathUtil::FlushToZero(+std::numeric_limits<double>::min() / 2));
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EXPECT_EQ(-0.0, MathUtil::FlushToZero(-std::numeric_limits<double>::min() / 2));
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EXPECT_EQ(std::numeric_limits<double>::min(),
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MathUtil::FlushToZero(std::numeric_limits<double>::min()));
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EXPECT_EQ(std::numeric_limits<double>::max(),
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MathUtil::FlushToZero(std::numeric_limits<double>::max()));
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EXPECT_EQ(+std::numeric_limits<double>::infinity(),
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MathUtil::FlushToZero(+std::numeric_limits<double>::infinity()));
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EXPECT_EQ(-std::numeric_limits<double>::infinity(),
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MathUtil::FlushToZero(-std::numeric_limits<double>::infinity()));
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// Test all subnormals as well as an equally large set of random normal floats.
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std::default_random_engine engine(0);
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std::uniform_int_distribution<u32> dist(0x00800000u, 0x7fffffffu);
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for (u32 i = 0; i <= 0x007fffffu; ++i)
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{
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MathUtil::IntFloat x(i);
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EXPECT_EQ(+0.f, MathUtil::FlushToZero(x.f));
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x.i = i | 0x80000000u;
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EXPECT_EQ(-0.f, MathUtil::FlushToZero(x.f));
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x.i = dist(engine);
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MathUtil::IntFloat y(MathUtil::FlushToZero(x.f));
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EXPECT_EQ(x.i, y.i);
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x.i |= 0x80000000u;
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y.f = MathUtil::FlushToZero(x.f);
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EXPECT_EQ(x.i, y.i);
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}
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}
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