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VideoCommon: support resetting custom asset loader
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parent
44e1ca256b
commit
8657d94e33
2 changed files with 21 additions and 1 deletions
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@ -30,6 +30,7 @@ void CustomAssetLoader::Init()
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std::this_thread::sleep_for(TIME_BETWEEN_ASSET_MONITOR_CHECKS);
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std::this_thread::sleep_for(TIME_BETWEEN_ASSET_MONITOR_CHECKS);
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std::lock_guard lk(m_asset_load_lock);
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std::lock_guard lk(m_asset_load_lock);
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std::vector<CustomAssetLibrary::AssetID> dead_asset_ids;
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for (auto& [asset_id, asset_to_monitor] : m_assets_to_monitor)
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for (auto& [asset_id, asset_to_monitor] : m_assets_to_monitor)
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{
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{
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if (auto ptr = asset_to_monitor.lock())
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if (auto ptr = asset_to_monitor.lock())
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@ -40,6 +41,15 @@ void CustomAssetLoader::Init()
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(void)ptr->Load();
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(void)ptr->Load();
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}
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}
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}
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}
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else
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{
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dead_asset_ids.push_back(asset_id);
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}
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}
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for (const auto& dead_asset_id : dead_asset_ids)
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{
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m_assets_to_monitor.erase(dead_asset_id);
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}
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}
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}
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}
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});
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});
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@ -52,6 +52,17 @@ public:
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std::shared_ptr<MeshAsset> LoadMesh(const CustomAssetLibrary::AssetID& asset_id,
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std::shared_ptr<MeshAsset> LoadMesh(const CustomAssetLibrary::AssetID& asset_id,
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std::shared_ptr<CustomAssetLibrary> library);
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std::shared_ptr<CustomAssetLibrary> library);
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void Reset()
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{
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std::lock_guard lk(m_asset_load_lock);
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m_game_textures.clear();
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m_pixel_shaders.clear();
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m_materials.clear();
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m_meshes.clear();
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m_total_bytes_loaded = 0;
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m_assets_to_monitor.clear();
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}
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private:
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private:
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// TODO C++20: use a 'derived_from' concept against 'CustomAsset' when available
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// TODO C++20: use a 'derived_from' concept against 'CustomAsset' when available
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template <typename AssetType>
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template <typename AssetType>
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@ -71,7 +82,6 @@ private:
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{
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{
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std::lock_guard lk(m_asset_load_lock);
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std::lock_guard lk(m_asset_load_lock);
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m_total_bytes_loaded -= a->GetByteSizeInMemory();
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m_total_bytes_loaded -= a->GetByteSizeInMemory();
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m_assets_to_monitor.erase(a->GetAssetId());
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if (m_max_memory_available >= m_total_bytes_loaded && m_memory_exceeded)
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if (m_max_memory_available >= m_total_bytes_loaded && m_memory_exceeded)
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{
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{
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INFO_LOG_FMT(VIDEO, "Asset memory went below limit, new assets can begin loading.");
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INFO_LOG_FMT(VIDEO, "Asset memory went below limit, new assets can begin loading.");
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