ControllerInterface: Switch to std::shared_ptr

Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).

Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).

A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
This commit is contained in:
Léo Lam 2016-06-25 21:46:39 +02:00
parent afa202738e
commit 8678133e87
18 changed files with 80 additions and 60 deletions

View file

@ -164,12 +164,13 @@ public:
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
std::vector<std::string> GetAllDeviceStrings() const;
std::string GetDefaultDeviceString() const;
std::shared_ptr<Device> FindDevice(const DeviceQualifier& devq) const;
protected:
std::mutex m_devices_mutex;
std::vector<Device*> m_devices;
mutable std::mutex m_devices_mutex;
std::vector<std::shared_ptr<Device>> m_devices;
};
}
}