ControllerInterface: Switch to std::shared_ptr

Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).

Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).

A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
This commit is contained in:
Léo Lam 2016-06-25 21:46:39 +02:00
parent afa202738e
commit 8678133e87
18 changed files with 80 additions and 60 deletions

View file

@ -61,7 +61,7 @@ void Init()
int fd = open(child.physicalName.c_str(), O_RDONLY | O_NONBLOCK);
if (fd < 0)
continue;
g_controller_interface.AddDevice(new PipeDevice(fd, child.virtualName, found++));
g_controller_interface.AddDevice(std::make_shared<PipeDevice>(fd, child.virtualName, found++));
}
}