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ControllerInterface: Switch to std::shared_ptr
Small cleanup by using std::shared_ptr and getting rid of ciface.Devices() which just returned the m_devices (which defeats the point of making m_devices protected). Incidentally, this should make the code safer when we have different threads accessing devices in the future (for hotplug?). A lot of code use Device references directly so there is no easy way to remove FindDevice() and make those unique_ptrs.
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18 changed files with 80 additions and 60 deletions
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@ -61,7 +61,7 @@ void Init()
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int fd = open(child.physicalName.c_str(), O_RDONLY | O_NONBLOCK);
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if (fd < 0)
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continue;
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g_controller_interface.AddDevice(new PipeDevice(fd, child.virtualName, found++));
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g_controller_interface.AddDevice(std::make_shared<PipeDevice>(fd, child.virtualName, found++));
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}
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}
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