This commit is contained in:
Nayla Hanegan 2023-05-26 15:52:58 -04:00
parent 7d8fe0f105
commit 871da4e307
No known key found for this signature in database
GPG key ID: BAFE9001DA16CFA2
275 changed files with 33002 additions and 27474 deletions

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@ -16,7 +16,6 @@
#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
#endif
#ifdef CIFACE_USE_OSX
#include "InputCommon/ControllerInterface/OSX/OSX.h"
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
#endif
#ifdef CIFACE_USE_SDL
@ -34,6 +33,9 @@
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
#endif
#ifdef CIFACE_USE_STEAMDECK
#include "InputCommon/ControllerInterface/SteamDeck/SteamDeck.h"
#endif
ControllerInterface g_controller_interface;
@ -61,7 +63,7 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
// nothing needed for OSX and Quartz
// nothing needed for Quartz
#endif
#ifdef CIFACE_USE_SDL
m_input_backends.emplace_back(ciface::SDL::CreateInputBackend(this));
@ -78,6 +80,9 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
m_input_backends.emplace_back(ciface::DualShockUDPClient::CreateInputBackend(this));
#endif
#ifdef CIFACE_USE_STEAMDECK
m_input_backends.emplace_back(ciface::SteamDeck::CreateInputBackend(this));
#endif
// Don't allow backends to add devices before the first RefreshDevices() as they will be cleaned
// there. Or they'd end up waiting on the devices mutex if populated from another thread.
@ -114,18 +119,6 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
if (!m_is_init)
return;
#ifdef CIFACE_USE_OSX
if (m_wsi.type == WindowSystemType::MacOS)
{
std::lock_guard lk_pre_population(m_pre_population_mutex);
// This is needed to stop its threads before locking our mutexes, to avoid deadlocks
// (in case it tried to add a device after we had locked m_devices_population_mutex).
// There doesn't seem to be an easy to way to repopulate OSX devices without restarting its
// hotplug thread. This should not remove its devices, and if it did, calls should be ignored.
ciface::OSX::DeInit();
}
#endif
// We lock m_devices_population_mutex here to make everything simpler.
// Multiple devices classes have their own "hotplug" thread, and can add/remove devices at any
// time, while actual writes to "m_devices" are safe, the order in which they happen is not. That
@ -174,10 +167,6 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
#ifdef CIFACE_USE_OSX
if (m_wsi.type == WindowSystemType::MacOS)
{
{
std::lock_guard lk_pre_population(m_pre_population_mutex);
ciface::OSX::Init();
}
ciface::Quartz::PopulateDevices(m_wsi.render_window);
}
#endif
@ -233,7 +222,6 @@ void ControllerInterface::Shutdown()
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::DeInit();
ciface::Quartz::DeInit();
#endif
#ifdef CIFACE_USE_ANDROID