Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).

This also gets rid of some more typecasts in some cases.
This commit is contained in:
lioncash 2013-01-16 09:42:51 -05:00
parent 7e5d877858
commit 8743166663
16 changed files with 98 additions and 104 deletions

View file

@ -299,7 +299,7 @@ GLuint FramebufferManager::ResolveAndGetDepthTarget(const EFBRectangle &source_r
}
void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
const MathUtil::Rectangle<float> &drawrc, int width, int height) const
const MathUtil::Rectangle<float> &drawrc, u32 width, u32 height) const
{
// Texture map xfbSource->texture onto the main buffer