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Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
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16 changed files with 98 additions and 104 deletions
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@ -299,7 +299,7 @@ GLuint FramebufferManager::ResolveAndGetDepthTarget(const EFBRectangle &source_r
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}
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void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc, int width, int height) const
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const MathUtil::Rectangle<float> &drawrc, u32 width, u32 height) const
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{
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// Texture map xfbSource->texture onto the main buffer
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