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Qt/Settings: Implement ControllerStateNeeded
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3 changed files with 15 additions and 1 deletions
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@ -46,6 +46,8 @@ public:
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void SetLogVisible(bool visible);
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bool IsLogConfigVisible() const;
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void SetLogConfigVisible(bool visible);
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bool IsControllerStateNeeded() const;
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void SetControllerStateNeeded(bool needed);
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// GameList
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QStringList GetPaths() const;
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@ -111,6 +113,7 @@ signals:
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void DebugModeToggled(bool enabled);
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private:
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bool m_controller_state_needed = false;
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std::unique_ptr<NetPlayClient> m_client;
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std::unique_ptr<NetPlayServer> m_server;
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Settings();
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