mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-09 17:49:01 +00:00
VertexShaderGen: Simplify normal calculation
This is a readability change; there should be no functional or performance differences.
This commit is contained in:
parent
2e01dc0c82
commit
88134a6786
2 changed files with 35 additions and 41 deletions
|
@ -153,6 +153,7 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config
|
|||
" N2 = " I_POSNORMALMATRIX "[5].xyz;\n"
|
||||
"}}\n"
|
||||
"\n"
|
||||
"// Multiply the position vector by the position matrix\n"
|
||||
"float4 pos = float4(dot(P0, rawpos), dot(P1, rawpos), dot(P2, rawpos), 1.0);\n"
|
||||
"o.pos = float4(dot(" I_PROJECTION "[0], pos), dot(" I_PROJECTION
|
||||
"[1], pos), dot(" I_PROJECTION "[2], pos), dot(" I_PROJECTION "[3], pos));\n"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue