Keep track of GameTDB ID separately from game ID

The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.

This fixes:

- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
  and Mario Kart Channel) and making extra HTTP requests. (Android was
  actually doing a better job at this than DolphinQt!)
This commit is contained in:
JosJuice 2019-02-23 17:49:06 +01:00
parent d27036eb77
commit 8842a0f402
23 changed files with 106 additions and 84 deletions

View file

@ -680,7 +680,7 @@ void SConfig::LoadJitDebugSettings(IniFile& ini)
void SConfig::ResetRunningGameMetadata()
{
SetRunningGameMetadata("00000000", 0, 0, Core::TitleDatabase::TitleType::Other);
SetRunningGameMetadata("00000000", "", 0, 0);
}
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
@ -688,14 +688,14 @@ void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
{
if (partition == volume.GetGamePartition())
{
SetRunningGameMetadata(volume.GetGameID(), volume.GetTitleID().value_or(0),
volume.GetRevision().value_or(0), Core::TitleDatabase::TitleType::Other);
SetRunningGameMetadata(volume.GetGameID(), volume.GetGameTDBID(),
volume.GetTitleID().value_or(0), volume.GetRevision().value_or(0));
}
else
{
SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
volume.GetRevision(partition).value_or(0),
Core::TitleDatabase::TitleType::Other);
SetRunningGameMetadata(volume.GetGameID(partition), volume.GetGameTDBID(),
volume.GetTitleID(partition).value_or(0),
volume.GetRevision(partition).value_or(0));
}
}
@ -710,16 +710,18 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
if (!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
{
// If not launching a disc game, just read everything from the TMD.
SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion(),
Core::TitleDatabase::TitleType::Channel);
const std::string game_id = tmd.GetGameID();
SetRunningGameMetadata(game_id, game_id, tmd_title_id, tmd.GetTitleVersion());
}
}
void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
Core::TitleDatabase::TitleType type)
void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
u64 title_id, u16 revision)
{
const bool was_changed = m_game_id != game_id || m_title_id != title_id || m_revision != revision;
const bool was_changed = m_game_id != game_id || m_gametdb_id != gametdb_id ||
m_title_id != title_id || m_revision != revision;
m_game_id = game_id;
m_gametdb_id = gametdb_id;
m_title_id = title_id;
m_revision = revision;
@ -747,7 +749,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u
}
const Core::TitleDatabase title_database;
m_title_description = title_database.Describe(m_game_id, type);
m_title_description = title_database.Describe(m_gametdb_id);
NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));