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Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs is that GameTDB uses four characters for non-disc titles, whereas Dolphin uses six characters for all titles. This fixes: - TitleDatabase considering Datel discs to be NHL Hitz 2002 - Gecko code downloading not working for discs with IDs starting with P - Cover downloading mixing up discs with channels (e.g. Mario Kart Wii and Mario Kart Channel) and making extra HTTP requests. (Android was actually doing a better job at this than DolphinQt!)
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23 changed files with 106 additions and 84 deletions
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@ -35,6 +35,7 @@ public:
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std::optional<u64> GetTitleID(const Partition& partition = PARTITION_NONE) const override;
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const IOS::ES::TMDReader& GetTMD(const Partition& partition = PARTITION_NONE) const override;
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std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
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std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const override;
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std::string GetMakerID(const Partition& partition = PARTITION_NONE) const override;
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std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const override;
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std::string GetInternalName(const Partition& partition = PARTITION_NONE) const override
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