VideoBackends: Restore the framebuffer as part of the API state

It's not often we switch out to draw to the EFB anyway.
This commit is contained in:
Stenzek 2018-02-09 21:41:31 +10:00
commit 887e3830ba
10 changed files with 7 additions and 23 deletions

View file

@ -144,7 +144,6 @@ void DXTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
VertexShaderCache::GetSimpleInputLayout(),
GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0);
FramebufferManager::BindEFBRenderTarget();
g_renderer->RestoreAPIState();
}